Do Something is

using the power of online to get teens to do good stuff offline.

They believe

teenagers and young people everywhere can improve their communities. We leverage communications technologies to enable teens to convert their ideas and energy into action. It is our aim to inspire, empower and celebrate a generation of doers: young people who recognize the need to do something, believe in their ability to get it done, and then take action.

As part of what they are doing, Do Something has created a couple of games that focus on doing good and helping others. The first one called Karma Tycoon asks kids to run a non-profit organization in one of 11 different US cities to solve problems. The better you run your organization, the better your “karma.”

Bill Ferris of Instructify said that this idea created some”cognitive dissonance” for him . . .

accumulating good karma seems contrary to to the word tycoon, which I associate with greed.

The cool thing about this game is that not only do kids get a better sense of community service but also practice a variety of economic principles.

The second game, The Recycling Game,

lets you listen to funky music while guiding a dancing recycling bin to catch falling cans and bottles. Avoid the garbage, meeting the collection goals, and you will become a recycling pro while cleaning the background environment.

This is much more of an arcade type of game but does provide some nice information about the amounts of energy saved by recycling certain types of material.

But the Do Something site is a great example  of an organization using Serious Games as the method for getting its message out.