Video Games & Simulations

Before Every Child is Left Behind: How Epistemic Games Can Solve the Coming Crisis in Education
“Epistemic games help kids learn in a way that sticks, because they learn in the process of doing things that matter.” (pdf)
Choosing Good Video Games for Your Kids
Nice article by the Media Awareness Network
Computer Games & Learning
Can we talk about computer games and learning in the same breath?
Computer Games in Education Project
British research agency
Entertainment Software Association
Facts & research
Games Students Play
A May 2007 District Administration article discussing the Making History game
Harnessing the Power of Games in the Classroom(pdf)
An InSight article describing how to integrate games into instruction
The Learning Game – Researchers Study Video Gaming Principles that Apply to Education
Another interview with James Paul Gee
Game Research
Gives an overview of research, news and development in the computer games area
Games & Education Research Network
Research that includes the relevance of games to curriculum & support mechanisms
The Beautiful Learning Wiki
A nice bibliography of research and articles
Federation of American Scientists
Published a year-long study on the use of video games in education. Conclusion? Teachers need to be using games as part of instruction
Moving Learning Games Forward
Takes a look at the gaming landscape, both learning games and commercial games, and makes recommendations to a broad range of stakeholders

“Gaming Advances as a Learning Tool”
eSchool news article
Let the Games Begin!
Video games, once confiscated in class, are now a key teaching tool
Playing to Learn: State of the Art Computer Games Go to School
An August 2005 Cable in the Classroom article (pdf)
Playtime in the Classroom
Can children really learn anything useful from computer games?
Research on Gaming
A series of research resources on gaming in education
Teaching with Games: Guidance for Teachers (pdf)
Designed by FutureLabs to help teachers integrate games into their instruction
Using Civilization Simulation Video Games in the World History Classroom
Discusses why it is important to recognize thatCivilization III, the Age of Empires series, and Rise of Nations can have a huge impact on student understanding of history
Video Games?
A transcript of an interview by the Chronicle of Higher Education with James Paul Gee
Video Games & Violence?
Results from the first long-term study of online videogame playing may be surprising
The Video Game Revolution
Follow the journey of video games from university laboratories to our living rooms
Institute of Play Research Library
They read papers, reports, articles and books to stay abreast of new findings & post them here
Education Arcade Bibliography
A great bibliography by some folks at MIT
Computer Games and Simulations for Investigation and Education
The readings page from a MIT OpenCourseWare course

fav 1Common Sense Graphite

fav 2An Anatomy of Games
An older paper but still useful research

fav 3Map Machine Find nearly any place on Earth and view it by population, climate, and much more

fav 4MappingWorlds A new way to look at the world by resizing countries in relation to a series of global issues

fav 5100+ Map and Chart Visuals That Jump-start Discussion These work great as writing prompts, hook activities to introduce units and lessons, resources for research, basic geography skills, part of PBL projects, or to simply act as a sweet way to jump-start a current events discussion